Skylab Landing Graphic - Progress Update
More random node movement.
More node-to-node interaction in the light pulses.
Light Map not working.
Random node movement too rigid/jumpy
New Lighting Test
Done without any randomization or offset timing, and rendered in red to ensure visibility.
True Colour Render Frame
Keep in mind that the brighter-white sections (the light paths) will appear much more prominent with motion.
V3 (Low-Res Render)
Notes: Light Map is made up of more independent paths than in V1 and V2. When compared to V1, the node movement is more jiggle-y and randomized. When compared to V2, it’s more smooth and in-control.